The Last Clockwinder came out for VR platforms last week. I've been working on these game -- on and off as a contractor -- since 20192020 (edited to fix date error!), and it's been incredible to see it take shape over that time.
The game puts you in the gloves of Jules, working to save her childhood home from sinking into the ocean. That home -- the Clocktower, happens to be a giant tree which serves as a kind of safe haven for imperilled plants. To save the Clocktower, Jules has to 'solve' a series of plant-based challenges that require her to record little clones of herself, copying a set of actions to form a kind of human machine.
It's an exceptionally fun mechanic that takes specific advantage of the affordances of VR to make something really compelling. It's been a genuine joy to see people take to the game so positively.
I plan to do a few posts around various aspects of the writing and narrative design process, but for now, if you're set up for VR, please go buy the game and dive into the world of the Clocktower.
Oculus Store: http://ocul.us/3xbsNbJ
Steam Store: http://s.team/a/1755100