Bibliography

This is a full list of my work that is currently public. I have a range of unannounced projects in development at any given time. If you would like a more comprehensive CV, or to discuss my experience, please get in touch.

Short Fiction

The Faces of Ghosts – Uncharted Magazine, September, 2022

Demonology Book Club – DreamForge Anvil #9, September, 2022

An Emergence of Worms – Stupefying Stories, November 2021

Artistic Vision – Andromeda Spaceways #81, December 2020

Teaching Machines – Short Édition, October 2019

Corporate Interests – Kzine Issue 25, September 2019

Ten Utterances of the Vampire Word – Fireside Magazine, January 2019

The Last Siren Sings – Making Monsters: An Anthology of Classical Monsters, 2018

The Memory Jar – The Colored Lens #29, October 2018

The Exiles and the Stateless – Asymmetry, July 2018

We Are Alone – Asymmetry, April 2018

Lies About Your Better Self – The Colored Lens #25, Autumn 2017


Video Games & Interactive

Mask of the Rose – Failbetter Games, 2023
Additional Narrative Design

Fallen London – Failbetter Games
Senior Writer

The Last Clockwinder – Pontoco, 2022
Narrative Lead

Acolyte – Superstring, 2022
Writer & Narrative Designer

Destruction AllStars – Lucid Games, 2021
Additional Writing

Aeon Must Die! – Limestone Games, 2021
Additional Writing

Storyngton Hall – Bit.Games, 2020
Editor

The Wreck – The Pixel Hunt, 2022
Narrative prototyping, consulting, and editing

Pendragon – Inkle, 2020
Contributing Writer: Campfire Tale ‘To Be a Dragon’

BBC Earth – Micro Kingdoms: Senses – BBC, 2020
Scriptwriter and Interactive Designer

Where the Water Tastes Like Wine – Dim Bulb Games, 2018
Writer


Talks & Interviews

Talk Together, Episode 1 (Roll Together) – Interview discussing TTRPG play and design

Game Writing and Narrative Design for Clients – Panel for Oxford & London IF Group

Script Lock – ‘Storytelling in video games’ podcast with Max & Nick Folkman

Other Work

The Golden Heist – Interactive Fiction, 7th place IFComp 2021

A Quiet Night – Interactive short fiction for inkJam 2020 (Voted best for ‘Overall Feel’)

Growing Pains – sub-Q Magazine, February 2020 (Editor's’ Choice Winner, sub-Q Jam 2019)

Newsjack Series 22 Episode 2 – BBC Radio 4 Extra, 2020

Newsjack Series 21 Episode 6 – BBC Radio 4 Extra, 2019

Newsjack Series 21 Episode 5 – BBC Radio 4 Extra, 2019

Newsjack Series 20 Episode 5 – BBC Radio 4 Extra, 2019

VIPER ONE: Countervalue – Novella Co-authored with Richard Swan, 2017

Myths & Legends: Heroes in Kind – Litro Magazine, April 2015


Biography

George Lockett is a writer and narrative designer for games and interactive media, including VR, AR, and 'traditional' platform games. He has worked with a broad range of organisations, from BAFTA-winning studios to the BBC. He has written for projects such as Where the Water Tastes Like Wine (Dim Bulb Games, 2018), Pendragon (Inkle, 2020), and BBC Earth - Micro Kingdoms: Senses (BBC, 2020).

George is also a speculative fiction author, with short stories published in markets such as Fireside Magazine, sub-Q Magazine, and Andromeda Spaceways.

He currently works as a Senior Writer at Failbetter Games.